Miscellanous
This page describes every change in Phobos that wasn’t categorized into a proper category yet.
Phobos writes additional information to the
SYNC#.txt
log files when a desynchronization occurs such as calls to random number generator functions, facing / target / destination changes etc.
Developer tools
Dump Object Info
Object info dump from CnC: Reloaded
There’s a new hotkey to dump selected/hovered object info on press. Available only if
DebugKeysEnabled
under[GlobalControls]
is set to true inrulesmd.ini
.
Display Damage Numbers
There’s a new hotkey to show exact numbers of damage dealt on units & buildings. The numbers are shown in red (blue against shields) for damage, and for healing damage in green (cyan against shields). They are shown on the affected units and will move upwards after appearing. Available only if
DebugKeysEnabled
under[GlobalControls]
is set to true inrulesmd.ini
.
Frame Step In
There’s a new hotkey to execute the game frame by frame for development usage.
You can switch to frame by frame mode and then use frame step in command to forward 1, 5, 10, 15, 30 or 60 frames by one hit.
Semantic locomotor aliases
It’s now possible to write locomotor aliases instead of their CLSIDs in the
Locomotor
tag value. Use the table below to find the needed alias for a locomotor.
Alias |
CLSID |
---|---|
Drive |
|
Jumpjet |
|
Hover |
|
Rocket |
|
Tunnel |
|
Walk |
|
DropPod |
|
Fly |
|
Teleport |
|
Mech |
|
Ship |
|